Search found 36 matches
- Sun Mar 11, 2018 6:41 pm
- Forum: Startown
- Topic: Second (full) Multi-player game
- Replies: 3
- Views: 6602
Re: Second (full) Multi-player game
Ah yes, the "Jump Lazies". My mother always said I was lazy, I guess this proves her right after all. Pizza anyone?
- Fri Mar 02, 2018 1:48 pm
- Forum: Customs Office
- Topic: SureShot Missile Turret
- Replies: 3
- Views: 6465
Re: SureShot Missile Turret
Thanks Horizon Jeff, that was just the clarification I was looking for.
I expect to have one more game with pre-constructed decks, then it will be time to get creative...
I expect to have one more game with pre-constructed decks, then it will be time to get creative...
- Wed Feb 28, 2018 11:58 pm
- Forum: Customs Office
- Topic: SureShot Missile Turret
- Replies: 3
- Views: 6465
SureShot Missile Turret
The SureShot Missile Turret has two functions. First, it can be :exert as a :reaction to add :av . Secondly it can Jettison: to resolve a :complication . If one has :exert the card, can one then jettison it for the second effect later in the same round? I suspect one can, but then my suspects are so...
- Mon Feb 26, 2018 5:23 pm
- Forum: Customs Office
- Topic: Does Drawing Up to Seven Cards Cause Bankruptcy?
- Replies: 8
- Views: 11205
Re: Does Drawing Up to Seven Cards Cause Bankruptcy?
Without revisiting the rules my memory - from reading the rules and playing a solo and a group game - is that hardly any drawing or paying seemed mandatory. So you could obstinately stay in the game and just do nothing each turn until your frustrated opponent conceded. :evil: I didn't think it woul...
- Mon Feb 26, 2018 12:02 am
- Forum: Startown
- Topic: First Multi-player Game
- Replies: 2
- Views: 5535
Re: First Multi-player Game
I think Frewfrux described the game quite well. Clearly I'm going to have to improve my skills at shuffling so I can get more crew cards to the top of the deck. ;) I hadn't planned on resorting to piracy, and by the time it was starting to look like a useful strategy to slow Frewfrux down, he had to...
- Sat Feb 24, 2018 1:51 pm
- Forum: Customs Office
- Topic: Panacea Autojector
- Replies: 5
- Views: 7966
Re: Panacea Autojector
Hmm, why do I have the feeling that Frewfrux is going to be stocking up on TL-13 CLC Laser Rifles?
- Fri Feb 23, 2018 4:55 pm
- Forum: Misjump
- Topic: Babylon 5 ccg Drakh questions
- Replies: 7
- Views: 14445
Re: Babylon 5 ccg Drakh questions
I too had a lot of fun playing the Babylon 5 ccg back in the day. Was never able to use the later decks though so I never ran into the Drakh problem. One of my favorite gaming memories is of a come-from-behind human victory while the much more powerful Narn and Centauri players were beating each oth...
- Fri Feb 23, 2018 4:30 pm
- Forum: Misjump
- Topic: Blackstar Warrior
- Replies: 2
- Views: 45560
Re: Blackstar Warrior
Oh that was hilarious!
I've really got to learn to talk like that. It would obviously help me with the ladies...
I've really got to learn to talk like that. It would obviously help me with the ladies...
- Thu Feb 22, 2018 11:30 am
- Forum: Customs Office
- Topic: Panacea Autojector
- Replies: 5
- Views: 7966
Re: Panacea Autojector
Ahh, so he really is dead then....
Thanks for the clarification Jeff.
Thanks for the clarification Jeff.
- Thu Feb 22, 2018 10:28 am
- Forum: Customs Office
- Topic: Panacea Autojector
- Replies: 5
- Views: 7966
Panacea Autojector
Can you heal someone who has been killed? I’m thinking of a standard :crew crewmember who has just received 3 :wounds wounds, causing them to be killed/discarded. If the crewperson had a :gear Panacea Autojector attached, could they :reaction – jettison to remove 2 :wounds wounds to bring themselves...