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Infamy Tokens

Posted: Mon Mar 12, 2018 1:47 pm
by Frewfrux
When purchasing :connection, :gear, :upgrade, or :crew and using a cost modifier, when does the cost modifier take effect?

For example, if an :upgrade cost was zero, you had 2 :infamy, and a card reduced the cost by :credit2, would it still be free, or would the :infamy tokens have their effect after all modifications?

Re: Infamy Tokens

Posted: Tue Mar 13, 2018 7:22 pm
by Horizon Jeff
Modifiers are applied in a way so that all "count." It is possible for a value to be modified below 0, but then when it's time to resolve the value, it'll be resolved as 0 (see rulebook page 22).

So the order of operations doesn't really matter.

0+2 = 2 then 2-2 = 0,

0-2 = -2 then -2+2 = 0.

Another way to think about it is if you drew up all the modifiers alone and crossed them out as they counteracted each other, then added the net to obtain a total.

Re: Infamy Tokens

Posted: Wed Mar 14, 2018 8:14 am
by Frewfrux
So, in my example, the cost of the card is 0, it's modified by infamy tokens to be 2, and modified by another card/event to cost 2 less (-2). What you're saying is that they all have their effect at the same time, right?

0 + 2 - 2 = 0, or 0 - 2 + 2 = 0

That's good news. I was fearing that, if something reduced the cost, this reduction would have it's effect first, before the :infamy effect, resulting in...

0 - 2 = 0 (because you don't go below 0), followed by that result +2 = 2.

But I see by your example that you don't raise negative numbers to zero until after everything has been accounted for and the captain goes to "pay" for the card. :D