Re: Adventure card resolution
Posted: Wed Jan 24, 2018 1:05 pm
Thanks for your replies.
I've found that the lifo timing rule was mostly quickly grasped by majority of folks I've played with, especially, as you say that it is really only a factor when one player wants to respond to action or card played by another.
I confess all my games thru playtesting and since receiving final version have been 2 player.
Will be interesting to see how this escalates in multiplayer games.
To get back to initiative, the two folks who raised the initial queries that I shared at start of this thread, were looking for turn order and initiative to be more fluid during a round, for reasons stated about timinf of adventure card scoring.
I find that the decision of playing first or second is a fun enough decision in the Ready phase.
A time is money up your sleeve adds spice to it.
Just to be clear with your intention... and I'll compare this to how I've taught it ...
When determining which captain has higher initiative, who gets to check first ?
Say in a 2 player game, Cap A has higher initiative based on ship and any other cards in play.
In stage 3 of ready phase the Cap with higher initiative chooses turn order. That would be Cap A in my example.
Cap B plays "time is money" to increase their initiative.
Cap A could respond by playing their own "time is money" and reducing Cap B initiative.
Cap B initiative would go down from latter played "time is money " then go up from their own played "time is money". Cap A would come out with higher initiative in this example.
However, what order would captains play their cards, who gets to play their card first?
The cap with the highest initiative before any card is played and before any turn order determined.. ..?
The query I was asked in a round about way was how is turn order of playing initiative altering cards in stage 3 of ready phase determined before initiative is consulted innthat stage to see which player gets to determine turn order.
I hope that makes sense!
Answer is probably obvious from rules, but I didn't have immediate answer.
I've taught it as the captain with highest "base" initiative from ship and other cards in play got to play cards first in this example.
Once this card pkayimf order initiative is resolved, Cap with highest initiative from ship and other cards, including impacts of multiple "time is money" cards , then chooses turn order as normal.
I've found that the lifo timing rule was mostly quickly grasped by majority of folks I've played with, especially, as you say that it is really only a factor when one player wants to respond to action or card played by another.
I confess all my games thru playtesting and since receiving final version have been 2 player.
Will be interesting to see how this escalates in multiplayer games.
To get back to initiative, the two folks who raised the initial queries that I shared at start of this thread, were looking for turn order and initiative to be more fluid during a round, for reasons stated about timinf of adventure card scoring.
I find that the decision of playing first or second is a fun enough decision in the Ready phase.
A time is money up your sleeve adds spice to it.
Just to be clear with your intention... and I'll compare this to how I've taught it ...
When determining which captain has higher initiative, who gets to check first ?
Say in a 2 player game, Cap A has higher initiative based on ship and any other cards in play.
In stage 3 of ready phase the Cap with higher initiative chooses turn order. That would be Cap A in my example.
Cap B plays "time is money" to increase their initiative.
Cap A could respond by playing their own "time is money" and reducing Cap B initiative.
Cap B initiative would go down from latter played "time is money " then go up from their own played "time is money". Cap A would come out with higher initiative in this example.
However, what order would captains play their cards, who gets to play their card first?
The cap with the highest initiative before any card is played and before any turn order determined.. ..?
The query I was asked in a round about way was how is turn order of playing initiative altering cards in stage 3 of ready phase determined before initiative is consulted innthat stage to see which player gets to determine turn order.
I hope that makes sense!
Answer is probably obvious from rules, but I didn't have immediate answer.
I've taught it as the captain with highest "base" initiative from ship and other cards in play got to play cards first in this example.
Once this card pkayimf order initiative is resolved, Cap with highest initiative from ship and other cards, including impacts of multiple "time is money" cards , then chooses turn order as normal.