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Contingency - Rules Clarification

Posted: Sat Feb 17, 2018 11:52 pm
by Frewfrux
After attaching the :event to the :crew, can a player leave the event there until it's needed, at which point the :crew would be returned to the player's hand? Or does the :event need to be played right away?

Re: Contingency - Rules Clarification

Posted: Sun Feb 18, 2018 2:55 am
by Admrobbo
Hi, the event is played right away and then discarded.

Re: Contingency - Rules Clarification

Posted: Sun Feb 18, 2018 8:35 am
by Frewfrux
Thanks for that. That's what I thought, but the wording seemed unnecessarily complicated (why bother "attaching" it to a :crew in the first place?) so I second guessed myself.

Re: Contingency - Rules Clarification

Posted: Sun Feb 18, 2018 8:49 am
by Admrobbo
Hi again, sorry. In respect of Contingency, I believe I am wrong.

Normally an :event is played and then discarded.

The heroic action, Contingency, allows the :event to attach to a crew. It then stays there but it's effect does not trigger at that time.

If that crew is then returned to your hand, the :event is triggered for :credit0 cost.

Re: Contingency - Rules Clarification

Posted: Sun Feb 18, 2018 10:14 am
by Frewfrux
I wondered if that would be the case. I needed to play it right away in my game, so it didn't matter to me, but I'm glad I asked. It certainly makes the card a LOT more useful.:D

Re: Contingency - Rules Clarification

Posted: Sun Feb 18, 2018 8:43 pm
by Horizon Ian
We are going to review Contingency as it is worded in a difficult way to interpret. Jeff and I may have a chance tomorrow to discuss, though we have different responsibilities at the convention on Monday.

Re: Contingency - Rules Clarification

Posted: Tue Feb 20, 2018 2:09 pm
by Horizon Jeff
Frewfrux wrote:
Sat Feb 17, 2018 11:52 pm
After attaching the :event to the :crew, can a player leave the event there until it's needed, at which point the :crew would be returned to the player's hand? Or does the :event need to be played right away?
The captain leaves the :event attached to the :crew until it is played, at which point, as a cost, the :crew is returned to the captain's hand and the :event is played for :credit0.

The :event may be played at any time it would otherwise have been eligible if it had been played normally. So an :event with a Phase Restriction can still only be played in the appropriate phase. Note, there's nothing to stop you from playing the :event immediately, if no other condition prevents it.

So Contingency serves three separate, but related purposes.

1. It lets you search for an :event, which can be a handy way to solve a particular problem.

2. If you have :underworld+, you can get an :event from your discard pile, so if you ended up expending it for :ev or using it, you can get it back.

3. It reduces the cost to :credit0 by returning the attached :crew. Of course, you'd have to pay to bring that :crew out again if you wanted to, but there are instances where bringing a card back to your hand may be advantageous. For instance, if they have an ability that generates on being played...

Re: Contingency - Rules Clarification

Posted: Mon Apr 01, 2019 8:15 pm
by Herumen
An additional question re: Contingency: Can the attached event be played at its regular cost, rather than 0, without jettisoning the crew? Or is jettisoning the crew always a requirement?

Re: Contingency - Rules Clarification

Posted: Tue Apr 02, 2019 6:12 pm
by Horizon Jeff
Herumen wrote:
Mon Apr 01, 2019 8:15 pm
An additional question re: Contingency: Can the attached event be played at its regular cost, rather than 0, without jettisoning the crew? Or is jettisoning the crew always a requirement?
No, the event may only be played by returning the :crew to your hand. Jettisoning sends the :crew to the discard pile.

Re: Contingency - Rules Clarification

Posted: Thu Apr 04, 2019 9:04 am
by Horizon Ian
The event cannot be played for its normal EV cost when attached through Contingency.