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Complication's Abandonment Modifier
Posted: Thu Feb 22, 2018 11:13 am
by Frewfrux
When does a

's

modifier take effect, how long does it last, and are all captains affected by it?
Options for when it takes effect:
- When the

is first revealed
- When the

is first attempted
- When a captain goes to pay the

penalty
Options for how long it lasts
- Until the

is removed from play
- Until the

is resolved
- The rest of the round/turn (depending on when it takes effect)
Options for who is affected by it:
- All captains attempting the

- Just the acting captain
Example:
There's a Turkera Lines Subcontract

card in play with Cryptic Rider

and An Expedient Arrangement

.
Cryptic Rider says to pay the

cost of the contract, and An Expedient Arrangement modifies that cost by -

.
If An Expedient Arrangement is resolved first, does it's -

still have an effect when resolving Cryptic Rider? If Cryptic Rider is resolved first, does the -

from An Expedient Arrangement apply?
Re: Complication's Abandonment Modifier
Posted: Thu Feb 22, 2018 11:28 am
by Frewfrux
Page 29 states:
During the game a captain may find it necessary to abandon a

, at which point that player is required to pay the

cost, modified by any

modifiers from attached

.
That makes me think that the

modifiers only have an effect as long as they are revealed and attached.
Re: Complication's Abandonment Modifier
Posted: Thu Feb 22, 2018 11:31 am
by Frewfrux
That means that, if a

is resolved, it's modifier no longer applies.
So in my example the captain would need to resolve Cryptic Rider first in order to take advantage of An Expedient Arrangement's -

.
Hmmmm....I think I answered my own question.
Re: Complication's Abandonment Modifier
Posted: Thu Feb 22, 2018 11:34 am
by Horizon Jeff
You've got it!
Re: Complication's Abandonment Modifier
Posted: Sun Feb 25, 2018 6:53 pm
by Frewfrux
As a subtle note, this would also means that the

modifiers are not cumulative, right?
Re: Complication's Abandonment Modifier
Posted: Sun Feb 25, 2018 6:54 pm
by Frewfrux
Frewfrux wrote: ↑Sun Feb 25, 2018 6:53 pm
As a subtle note, this would also means that the

modifiers are not cumulative, right?
I don't know why that is a "subtle note."
Re: Complication's Abandonment Modifier
Posted: Fri Mar 02, 2018 6:12 am
by Horizon Jeff

modifiers are cumulative. In fact, all modifiers of any kind stack (rulebook, page 22 sidebar).
Re: Complication's Abandonment Modifier
Posted: Fri Mar 02, 2018 2:30 pm
by Frewfrux
Why did I think they weren't cumulative? I don't know what I was thinking there.
Maybe I was thinking about going into the negatives for cost. I'm guessing that the minimum cost to cancel a contract is zero, right? You can't get "credit" if the mods bring the cost to -2 or something.
Re: Complication's Abandonment Modifier
Posted: Fri Mar 02, 2018 8:12 pm
by Horizon Jeff
Correct. In fact, no modifier may result in a final value less than zero (again, page 22 sidebar explains it).
Re: Complication's Abandonment Modifier
Posted: Tue Dec 31, 2019 5:19 am
by korric
Just to be sure that I understand this correctly, the cost to satisfy Cryptic Rider in this case would be 4; that's 3 for the base cancellation cost, +2 for Cryptic Rider, -1 for An Expedient Arrangement. Is this correct?