Search found 35 matches

by SolomanMedici
Tue Mar 20, 2018 3:49 pm
Forum: Customs Office
Topic: Jeeves
Replies: 2
Views: 999

Re: Jeeves

Horizon Jeff wrote:
Tue Mar 20, 2018 7:46 am
It's not like :cargopassenger turns into just :cargo because you only want the :cargo half.
Good point. I would probably have misplayed that. More wishful thinking on my part.
Just another reason for the crew to respond to Jeeves with "Eww...".
by SolomanMedici
Tue Mar 20, 2018 1:09 am
Forum: Manifest
Topic: Supplemental Deck Unique Cards Downloads
Replies: 15
Views: 2947

Re: Supplemental Deck Unique Cards Downloads

Well, there were two copies of each of the new cards in the Supplemental Deck, so I think that printing out one more copy of each wouldn't break the system. After all, one can't have too many Buffbot-3000's! :P

Jeff, thank you for making these available.
by SolomanMedici
Mon Mar 19, 2018 8:21 pm
Forum: Customs Office
Topic: Alien Quarter Market
Replies: 4
Views: 1282

Re: Alien Quarter Market

Frewfrux wrote:
Mon Mar 19, 2018 2:05 pm
Does that mean you can :exert one of your opponent's non-human :crew's?
Hey Frewfrux, hands off my aliens! They are the only friends I've got. :lol: :lol:
by SolomanMedici
Mon Mar 19, 2018 8:17 pm
Forum: Customs Office
Topic: Initiative question
Replies: 2
Views: 915

Re: Initiative question

Horizon Jeff wrote:
Mon Mar 19, 2018 8:03 pm
I just spent a frustrating few minutes trying to find a citation because I felt sure we must have provided it, but alas it looks like we didn't
Oh good, I'm glad it wasn't just me!
by SolomanMedici
Mon Mar 19, 2018 8:12 pm
Forum: Customs Office
Topic: Invulnerability to Crew, Gear and Heroics
Replies: 1
Views: 722

Invulnerability to Crew, Gear and Heroics

If a :crew card has the text: Invulnerable to crew abilities , would that invulnerability extend to :gear attached to a :crew trying to affect the invulnerable :crew? Two examples come to mind. First, an attacker has an attached Body Pistol which grants the crew ability :combat- and allows the attac...
by SolomanMedici
Mon Mar 19, 2018 7:39 pm
Forum: Customs Office
Topic: Initiative question
Replies: 2
Views: 915

Initiative question

If two (or all) ships have the same :initiative, how do we determine who has initiative? I thought (imagined?) that I read something about this, but now I can't find it.
Would it be appropriate to compare :jump, or should we just roll dice?
by SolomanMedici
Sun Mar 18, 2018 6:26 pm
Forum: Manifest
Topic: Deck Building Difficulties
Replies: 16
Views: 3524

Re: Deck Building Difficulties

(better watch out, SolomanMedici), Yes, the Admiralty here is expressing growing concern at the threat posed by Captain Frewfrux's Band of Pirates. :infamy Still, we believe that our "Alien Legion" will be able to rise to the challenge (after some additional adjustments). Must keep the spacelanes s...
by SolomanMedici
Sun Mar 11, 2018 10:07 pm
Forum: Customs Office
Topic: Jack of Trades, skills and timing
Replies: 3
Views: 1031

Re: Jack of Trades, skills and timing

:jack's flexibility in providing skill tokens is very powerful, but its limitations only become apparent once you're more familiar with the game, as you're finding now. Yes, I see that re-reading the rules after a game is a good way to expose mistaken assumptions and wishful thinking. I have a grow...
by SolomanMedici
Sun Mar 11, 2018 7:21 pm
Forum: Customs Office
Topic: Jack of Trades, skills and timing
Replies: 3
Views: 1031

Jack of Trades, skills and timing

The rules are quite clear that "During Stage 1 of the Resource Phase, the controlling captain must announce which tokens they wish to collect from any :crew with Jack of Trades". My questions are: can one use :jack- to acquire a skill useable for other purposes besides (or in addition to) acquiring ...
by SolomanMedici
Sun Mar 11, 2018 6:41 pm
Forum: Startown
Topic: Second (full) Multi-player game
Replies: 3
Views: 1053

Re: Second (full) Multi-player game

Ah yes, the "Jump Lazies". My mother always said I was lazy, I guess this proves her right after all. Pizza anyone?