Search found 35 matches

by SolomanMedici
Fri Mar 02, 2018 1:48 pm
Forum: Customs Office
Topic: SureShot Missile Turret
Replies: 3
Views: 1165

Re: SureShot Missile Turret

Thanks Horizon Jeff, that was just the clarification I was looking for.
I expect to have one more game with pre-constructed decks, then it will be time to get creative...
by SolomanMedici
Wed Feb 28, 2018 11:58 pm
Forum: Customs Office
Topic: SureShot Missile Turret
Replies: 3
Views: 1165

SureShot Missile Turret

The SureShot Missile Turret has two functions. First, it can be :exert as a :reaction to add :av . Secondly it can Jettison: to resolve a :complication . If one has :exert the card, can one then jettison it for the second effect later in the same round? I suspect one can, but then my suspects are so...
by SolomanMedici
Mon Feb 26, 2018 5:23 pm
Forum: Customs Office
Topic: Does Drawing Up to Seven Cards Cause Bankruptcy?
Replies: 8
Views: 1938

Re: Does Drawing Up to Seven Cards Cause Bankruptcy?

Without revisiting the rules my memory - from reading the rules and playing a solo and a group game - is that hardly any drawing or paying seemed mandatory. So you could obstinately stay in the game and just do nothing each turn until your frustrated opponent conceded. :evil: I didn't think it woul...
by SolomanMedici
Mon Feb 26, 2018 12:02 am
Forum: Startown
Topic: First Multi-player Game
Replies: 2
Views: 906

Re: First Multi-player Game

I think Frewfrux described the game quite well. Clearly I'm going to have to improve my skills at shuffling so I can get more crew cards to the top of the deck. ;) I hadn't planned on resorting to piracy, and by the time it was starting to look like a useful strategy to slow Frewfrux down, he had to...
by SolomanMedici
Sat Feb 24, 2018 1:51 pm
Forum: Customs Office
Topic: Panacea Autojector
Replies: 5
Views: 1426

Re: Panacea Autojector

Hmm, why do I have the feeling that Frewfrux is going to be stocking up on :weapon TL-13 CLC Laser Rifles?
by SolomanMedici
Fri Feb 23, 2018 4:55 pm
Forum: Misjump
Topic: Babylon 5 ccg Drakh questions
Replies: 7
Views: 2433

Re: Babylon 5 ccg Drakh questions

I too had a lot of fun playing the Babylon 5 ccg back in the day. Was never able to use the later decks though so I never ran into the Drakh problem. One of my favorite gaming memories is of a come-from-behind human victory while the much more powerful Narn and Centauri players were beating each oth...
by SolomanMedici
Fri Feb 23, 2018 4:30 pm
Forum: Misjump
Topic: Blackstar Warrior
Replies: 2
Views: 2312

Re: Blackstar Warrior

Oh that was hilarious! :lol: :lol: :lol:
I've really got to learn to talk like that. It would obviously help me with the ladies... :roll:
by SolomanMedici
Thu Feb 22, 2018 11:30 am
Forum: Customs Office
Topic: Panacea Autojector
Replies: 5
Views: 1426

Re: Panacea Autojector

Ahh, so he really is dead then....
Thanks for the clarification Jeff.
by SolomanMedici
Thu Feb 22, 2018 10:28 am
Forum: Customs Office
Topic: Panacea Autojector
Replies: 5
Views: 1426

Panacea Autojector

Can you heal someone who has been killed? I’m thinking of a standard :crew crewmember who has just received 3 :wounds wounds, causing them to be killed/discarded. If the crewperson had a :gear Panacea Autojector attached, could they :reaction – jettison to remove 2 :wounds wounds to bring themselves...
by SolomanMedici
Wed Feb 21, 2018 7:22 pm
Forum: Startown
Topic: Future ships?
Replies: 16
Views: 4128

Re: Future ships?

Somewhere down the road I would love to see the Kinunir appear as a promotional ship / card. (Can you tell that I like military ships)? The Leviathan would also be a good choice, and more in keeping with the trading/piracy style of play. They are too big for regular decks of course but both ships ar...