Horizon Jeff, the Errata and FAQ 1.0 sheet makes reference to a card called "The Tigress’s Wake".
I don't see this card an any of my decks or deck lists. Has it been issued yet?
Search found 36 matches
- Fri Mar 23, 2018 4:26 pm
- Forum: Manifest
- Topic: The Tigress’s Wake
- Replies: 5
- Views: 15508
- Tue Mar 20, 2018 3:49 pm
- Forum: Customs Office
- Topic: Jeeves
- Replies: 2
- Views: 5799
Re: Jeeves
Good point. I would probably have misplayed that. More wishful thinking on my part.Horizon Jeff wrote: ↑Tue Mar 20, 2018 7:46 amIt's not like turns into just because you only want the half.
Just another reason for the crew to respond to Jeeves with "Eww...".
- Tue Mar 20, 2018 1:09 am
- Forum: Manifest
- Topic: Supplemental Deck Unique Cards Downloads
- Replies: 21
- Views: 45735
Re: Supplemental Deck Unique Cards Downloads
Well, there were two copies of each of the new cards in the Supplemental Deck, so I think that printing out one more copy of each wouldn't break the system. After all, one can't have too many Buffbot-3000's!
Jeff, thank you for making these available.
Jeff, thank you for making these available.
- Mon Mar 19, 2018 8:21 pm
- Forum: Customs Office
- Topic: Alien Quarter Market
- Replies: 4
- Views: 9491
- Mon Mar 19, 2018 8:17 pm
- Forum: Customs Office
- Topic: Initiative question
- Replies: 2
- Views: 5678
Re: Initiative question
Oh good, I'm glad it wasn't just me!Horizon Jeff wrote: ↑Mon Mar 19, 2018 8:03 pmI just spent a frustrating few minutes trying to find a citation because I felt sure we must have provided it, but alas it looks like we didn't
- Mon Mar 19, 2018 8:12 pm
- Forum: Customs Office
- Topic: Invulnerability to Crew, Gear and Heroics
- Replies: 1
- Views: 4663
Invulnerability to Crew, Gear and Heroics
If a :crew card has the text: Invulnerable to crew abilities , would that invulnerability extend to :gear attached to a :crew trying to affect the invulnerable :crew? Two examples come to mind. First, an attacker has an attached Body Pistol which grants the crew ability :combat- and allows the attac...
- Mon Mar 19, 2018 7:39 pm
- Forum: Customs Office
- Topic: Initiative question
- Replies: 2
- Views: 5678
Initiative question
If two (or all) ships have the same , how do we determine who has initiative? I thought (imagined?) that I read something about this, but now I can't find it.
Would it be appropriate to compare , or should we just roll dice?
Would it be appropriate to compare , or should we just roll dice?
- Sun Mar 18, 2018 6:26 pm
- Forum: Manifest
- Topic: Deck Building Difficulties
- Replies: 16
- Views: 33763
Re: Deck Building Difficulties
(better watch out, SolomanMedici), Yes, the Admiralty here is expressing growing concern at the threat posed by Captain Frewfrux's Band of Pirates. :infamy Still, we believe that our "Alien Legion" will be able to rise to the challenge (after some additional adjustments). Must keep the spacelanes s...
- Sun Mar 11, 2018 10:07 pm
- Forum: Customs Office
- Topic: Jack of Trades, skills and timing
- Replies: 3
- Views: 6602
Re: Jack of Trades, skills and timing
:jack's flexibility in providing skill tokens is very powerful, but its limitations only become apparent once you're more familiar with the game, as you're finding now. Yes, I see that re-reading the rules after a game is a good way to expose mistaken assumptions and wishful thinking. I have a grow...
- Sun Mar 11, 2018 7:21 pm
- Forum: Customs Office
- Topic: Jack of Trades, skills and timing
- Replies: 3
- Views: 6602
Jack of Trades, skills and timing
The rules are quite clear that "During Stage 1 of the Resource Phase, the controlling captain must announce which tokens they wish to collect from any :crew with Jack of Trades". My questions are: can one use :jack- to acquire a skill useable for other purposes besides (or in addition to) acquiring ...