My first thought, and my first failure, with creating this deck was that I was going to treat it as a 20 card deck, but then just have 3 of each card. However, as I have not opened up my boxed set, I do not have access to 3 of each card. Now, my opponent and I have agreed that low-quality printed cards are okay, so I may well have 3 of each card for the next game, but I decided to go for the "honest" pirate deck this time.
In designing I started with the
![Complication :complication](./images/smilies/complication.png)
's. I didn't plan on doing any of the
![Contract :contract](./images/smilies/contract.png)
's so I just ignored those. I focused on
![Complication :complication](./images/smilies/complication.png)
's that would cause my opponent to spend more
![Expense Value :ev](./images/smilies/EV.png)
either as a cost or by returning cards to their hand that they would then have to bring out again.
For this deck, the
![Upgrade :upgrade](./images/smilies/upgrade.png)
's were going to be just as important as the
![Crew :crew](./images/smilies/crew.png)
, so I had an equal amount of both, and that was half the deck. In hind sight, I might have been able to do with more to make sure I got what I wanted out early, before all that
![Infamy :infamy](./images/smilies/infamy.png)
would bump up the cost.
For
![Crew :crew](./images/smilies/crew.png)
, I actually made the mistake of thinking that I could use
![Jack-of-all-Trades :jack](./images/smilies/jack.png)
for
![Heroics :heroics](./images/smilies/heroics.png)
, but I caught it before the actual game and redid the ones I had added. This is one thing that might need a bit of an adjustment.
For
![Heroics :heroics](./images/smilies/heroics.png)
and
![Event :event](./images/smilies/event.png)
, I love them for one use:
![Expense Value :ev](./images/smilies/EV.png)
payments! The abilities are a bonus, and extra nice in a pirate deck because your
![Infamy :infamy](./images/smilies/infamy.png)
doesn't add to their costs. In terms of how I used the
![Heroics :heroics](./images/smilies/heroics.png)
specifically, however:
- Psychic Theft - intent was to stall opponent fromgaining
, however I didn't need to, but I also didn't get the only
out until 5th or 6th round.
- Reap the Whirlwind - intent was, obviously combat. When I used them I used both of them twice to great effect!
- Aggravated Assault - I only used this once. Not much of my deck had to do with dealing
.
- Dance Among the Heavens - I used it once, and after that it was in play so I assumed I couldn't play my second one.
- Prey on the Weak - only used it once. Not as effective as I was thinking it would be. Maybe I just didn't have the right circumstances
Both
![Gear :gear](./images/smilies/gear.png)
and
![Connection :connection](./images/smilies/connection.png)
were afterthoughts. After playing, however, I have to say I found Aunt Crow, Bartender to be SUPER AWESOME!!! I love that card!