Skeletal Replacement

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pvanniervp
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Skeletal Replacement

Post by pvanniervp » Fri Mar 12, 2021 4:37 pm

Hi,

Skeletal Replacement is a :gear card that says:

Attached :crew gains Mechanical, Resilient, and Unsavory. The attached :crew increases their :wounds capacity by 1.

Mechanical means the :crew may not have :wounds restored by crew abilities, :gear or :heroics unless the effect specifically indicates it will restore :wounds to Mechanical :crew, and a Resilient card restores missing :wounds or :structure during stage 4 of the ready phase at no cost.

So, Resilient never works on the :crew member this card is attached to it, and if that's the case then I don't understand why this card has both keywords, what am I missing?

Thanks.

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Horizon Jeff

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Re: Skeletal Replacement

Post by Horizon Jeff » Sat Mar 13, 2021 12:32 am

pvanniervp wrote:
Fri Mar 12, 2021 4:37 pm


So, Resilient never works on the :crew member this card is attached to it, and if that's the case then I don't understand why this card has both keywords, what am I missing?

Thanks.
You're not missing anything, this was a great catch! The intent is for the Resilient to work on the attached :crew. We'll add this to the errata.

Thanks for the find!

pvanniervp
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Re: Skeletal Replacement

Post by pvanniervp » Sat Mar 13, 2021 1:27 am

Thanks, Jeff!

I noticed the FAQ/Errata document is dated January 2018, do you have any plans to publish a newer version soon?

Cheers!

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Horizon Jeff

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Re: Skeletal Replacement

Post by Horizon Jeff » Sat Mar 13, 2021 5:50 am

pvanniervp wrote:
Sat Mar 13, 2021 1:27 am
Thanks, Jeff!

I noticed the FAQ/Errata document is dated January 2018, do you have any plans to publish a newer version soon?

Cheers!
We do have plans. Though as everyone knows, the difficulty is moving from planning to execution!

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Horizon Ian

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Re: Skeletal Replacement

Post by Horizon Ian » Sat Mar 13, 2021 9:06 pm

Jeff and I will discuss this card.

We will endeavor to get FAQ/errata update out soonish as it's overdue.
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Buzz Saiyan

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Re: Skeletal Replacement

Post by Buzz Saiyan » Sun Jan 15, 2023 12:08 pm

Hello there,

Has there been an errata decision made?

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Horizon Jeff

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Re: Skeletal Replacement

Post by Horizon Jeff » Thu Jun 01, 2023 11:58 am

Buzz Saiyan wrote:
Sun Jan 15, 2023 12:08 pm
Hello there,

Has there been an errata decision made?
So this is not an "official" ruling yet, but the expectation is that the definition of Mechanical will be expanded to allow it to benefit from :wounds restoring effects provided by the same source that provides Mechanical. You can play it this way until it becomes official, as I don't expect it to change.

In such a case, since Skeletal Replacement gives both Mechanical and Resilient, it will restore :wounds to the attached character.

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Re: Skeletal Replacement

Post by Buzz Saiyan » Thu Jun 01, 2023 2:02 pm

Brilliant! Thank you for the clarification, even if not 100% official yet. :ally

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