Least Favorite Cards
-
Horizon Ian
- Posts:156
- Joined:Tue Jun 06, 2017 7:32 am
- Medals:2
- Player Locator:Enrolled in the Player Locator
May be hard for playtesters to notice, but Jeff and I are still working on card ideas.
One thing that we run into frequently is our biases in terms of what we like and dislike in customizable card games. But, we don't represent a large enough sample size to reflect the audience.
I know cards that are useless in solo play are not desirable to some. What are people's least favorite cards, otherwise?
You, too, can help shape future products while we are in design and development. Whether we try to keep in mind avoiding cards that are particularly disliked or whether we think of ways to try to make the disliked cards more likable by having more cards interact with them.
If someone wants to start a thread of favorite cards, we won't stop you.
One thing that we run into frequently is our biases in terms of what we like and dislike in customizable card games. But, we don't represent a large enough sample size to reflect the audience.
I know cards that are useless in solo play are not desirable to some. What are people's least favorite cards, otherwise?
You, too, can help shape future products while we are in design and development. Whether we try to keep in mind avoiding cards that are particularly disliked or whether we think of ways to try to make the disliked cards more likable by having more cards interact with them.
If someone wants to start a thread of favorite cards, we won't stop you.
![Connection :connection](./images/smilies/connection.png)
Ian Lee
Lead Developer
![Connection :connection](./images/smilies/connection.png)
-
- Posts:3
- Joined:Thu Aug 06, 2020 4:58 am
- Medals:1
- Player Locator:Enrolled in the Player Locator
Re: Least Favorite Cards
Well, I don't have a tremendous amount of experience with the card pool, but Thulse is one I've struggled to use. The access to
for
is nice, but I have yet to find a use for him beyond his icon and his hit points. Once I start comparing him to other cards with
, it gets hard to make a case for him: Gorbash at least has an additional use from hand and can use a much broader selection of
. Walter Glen costs
but can inflict
equal to that 2-cost differential every round.
I'm not above using a low-cost chump blocker if need be, but considering the limited amount of
one can have in play, it's a hard case to make room in a deck for a
card that doesn't have a benefit other than an icon and hit points.
![Expert Combat :combat+](./images/smilies/combat+.png)
![1 Credit :credit1](./images/smilies/cost1.png)
![Expert Combat :combat+](./images/smilies/combat+.png)
![Gear :gear](./images/smilies/gear.png)
![3 Credits :credit3](./images/smilies/cost3.png)
![Wounds :wounds](./images/smilies/wounds.png)
I'm not above using a low-cost chump blocker if need be, but considering the limited amount of
![Crew :crew](./images/smilies/crew.png)
![Crew :crew](./images/smilies/crew.png)
-
Horizon Ian
- Posts:156
- Joined:Tue Jun 06, 2017 7:32 am
- Medals:2
- Player Locator:Enrolled in the Player Locator
Re: Least Favorite Cards
Thanks.electronjon wrote: ↑Fri Sep 18, 2020 5:54 amWell, I don't have a tremendous amount of experience with the card pool, but Thulse is one I've struggled to use. The access tofor
is nice, but I have yet to find a use for him beyond his icon and his hit points. Once I start comparing him to other cards with
, it gets hard to make a case for him: Gorbash at least has an additional use from hand and can use a much broader selection of
. Walter Glen costs
but can inflict
equal to that 2-cost differential every round.
I'm not above using a low-cost chump blocker if need be, but considering the limited amount ofone can have in play, it's a hard case to make room in a deck for a
card that doesn't have a benefit other than an icon and hit points.
Re: Thulse
I like him more than Jeff does. Do you normally play solo or with 2+ players? Sounds like 2+ if dealing wounds matters.
What I find as I've played against a lot of crew removal is that he's ... I could say resilient. Sure, he's not particularly difficult to remove, but you have to actually remove him unlike doing economic damage with other crew. Plus, the lower cost does feel impactful, to where I'm more inclined to run lower cost crew in general. The drawback does come up, so there is that. I actually think more cards should be like him where the card is not obviously good nor bad, but customizable card games are all about "good cards squeeze out bad" where it's common to see the same cards played all of the time.
He does come up every time we consider new
![Expert Combat :combat+](./images/smilies/combat+.png)
![Crew :crew](./images/smilies/crew.png)
![Connection :connection](./images/smilies/connection.png)
Ian Lee
Lead Developer
![Connection :connection](./images/smilies/connection.png)
-
Horizon Jeff
- Posts:470
- Joined:Mon Mar 20, 2017 12:08 pm
- Medals:2
- Player Locator:Enrolled in the Player Locator
Re: Least Favorite Cards
I don't tend to use Thulse much either, but in his defense, you could give him an Honor Blade or a Combat Knife and then he'd be a cheap
inflicting source. And he could always do Aggravated Assault.
![Wounds :wounds](./images/smilies/wounds.png)
-
- Posts:3
- Joined:Thu Aug 06, 2020 4:58 am
- Medals:1
- Player Locator:Enrolled in the Player Locator
Re: Least Favorite Cards
Thanks for the thoughts! Mostly, I've played solo with a few games of 2 player - albeit with me playing both sides of the table.
Thulse strikes me as a card that gets more useful as the adventure card pool gets deeper. Easy to splash in for access to
or
to solve
or
. Until then, with limited crew slots and a large deck size, I've been tending toward slightly more expensive crew that give me more utility out of the gate.
Thulse strikes me as a card that gets more useful as the adventure card pool gets deeper. Easy to splash in for access to
![Trained Combat :combat-](./images/smilies/combat-.png)
![Expert Combat :combat+](./images/smilies/combat+.png)
![Contract :contract](./images/smilies/contract.png)
![Subplot :subplot](./images/smilies/Subplot.png)
-
Cpt Ric
- Posts:123
- Joined:Thu Jan 18, 2018 3:15 am
- Medals:7
- Player Locator:Enrolled in the Player Locator
Re: Least Favorite Cards
I know cards that are useless in solo play are not desirable to some. . Who, Me?
The chat about Thulse got me thinking about
in general, and certainly I like
with more then just a skill to add if possible. I've used Thulse as a cheap way to get
on my crew but as discussed with the limited numbers of
it's tough to take on someone with only "one" thing to offer. And as a nearly always solo player, being able to deal
isn't typically a high enough priority to take him on.
I find I don't use the Drop Capsules
as they are too expensive for a one time use
. If I need to generate
, I'll take the LSP Mulit-Phased Array
instead, its a little cheaper to install (
vs
) and it does have a cost to use (
) but it's reusable, and it gives me
to boot. The cost of
for the Drop Capsules with its "once and done" use doesn't seem like a a good trade off to me. The
boost is nice from the Drop Capsules, but that is an either or thing, I can't get both the
and the
boost.
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
The chat about Thulse got me thinking about
![Crew :crew](./images/smilies/crew.png)
![Crew :crew](./images/smilies/crew.png)
![Trained Combat :combat-](./images/smilies/combat-.png)
![Crew :crew](./images/smilies/crew.png)
![Wounds :wounds](./images/smilies/wounds.png)
I find I don't use the Drop Capsules
![Internal :internal](./images/smilies/internal.png)
![Upgrade :upgrade](./images/smilies/upgrade.png)
![Military :military](./images/smilies/military.png)
![Internal :internal](./images/smilies/internal.png)
![2 Credits :credit2](./images/smilies/cost2.png)
![3 Credits :credit3](./images/smilies/cost3.png)
![2 Credits :credit2](./images/smilies/cost2.png)
![Military/Survey :militarysurvey](./images/smilies/militarysurvey.png)
![3 Credits :credit3](./images/smilies/cost3.png)
![Victory Points :vp](./images/smilies/vp.png)
![Military :military](./images/smilies/military.png)
![Victory Points :vp](./images/smilies/vp.png)
-
- Posts:25
- Joined:Tue Jun 25, 2019 8:30 am
- Medals:2
- Player Locator:Enrolled in the Player Locator
Re: Least Favorite Cards
Drop Capsules do have the advantage that they are Trifling while the sensor suite takes up an
slot.
for a
seems like a pretty fair exchange on a ship that already generates
, actually.
![Internal :internal](./images/smilies/internal.png)
![3 Credits :credit3](./images/smilies/cost3.png)
![Victory Points :vp](./images/smilies/vp.png)
![Military :military](./images/smilies/military.png)
-
Cpt Ric
- Posts:123
- Joined:Thu Jan 18, 2018 3:15 am
- Medals:7
- Player Locator:Enrolled in the Player Locator
Re: Least Favorite Cards
Yes that is an excellent point, but I play the Beowulf (semimetal reasons mostly) often which doesn't generateTraveller-Jake wrote: ↑Tue Sep 22, 2020 9:09 amDrop Capsules do have the advantage that they are Trifling while the sensor suite takes up anslot.
for a
seems like a pretty fair exchange on a ship that already generates
, actually.
![Military :military](./images/smilies/military.png)
![Upgrade :upgrade](./images/smilies/upgrade.png)
-
Horizon Jeff
- Posts:470
- Joined:Mon Mar 20, 2017 12:08 pm
- Medals:2
- Player Locator:Enrolled in the Player Locator
Re: Least Favorite Cards
Yeah, I think for ships that have enough slots, the permanent options are going to be more appealing. But for the Scout or the Bounty Hunter, that Trifling can make a lot of difference.Cpt Ric wrote: ↑Tue Sep 22, 2020 10:26 amYes that is an excellent point, but I play the Beowulf (semimetal reasons mostly) often which doesn't generateTraveller-Jake wrote: ↑Tue Sep 22, 2020 9:09 amDrop Capsules do have the advantage that they are Trifling while the sensor suite takes up anslot.
for a
seems like a pretty fair exchange on a ship that already generates
, actually.
so I'm on the look out for
that do.
Who is online
Users browsing this forum: No registered users and 103 guests