A quick bit about myself because it's my first post.
I recently got this game and have played some solo games, walked some friends through one, and partially played against a friend once.
I love the Traveller universe, but I'm new to CCG type games.
---
Okay on with my actual question.
I noticed that
 is a timing indicator. According to its glossary entry, it sounds like it is similar to
 is a timing indicator. According to its glossary entry, it sounds like it is similar to   , but with no way to
, but with no way to  . This makes it sound like a cost indicator, not a timing indicator. I know it doesn't really affect how the game is played, but I am curious why it is considered a timing indicator.
. This makes it sound like a cost indicator, not a timing indicator. I know it doesn't really affect how the game is played, but I am curious why it is considered a timing indicator.Also, it appears it is up to the player to actually keep track of the number of times an effect with
 is generated, whereas
 is generated, whereas  is tracked by the game by physically turning the card sideways. This is unique in a game with so many tokens and such.
 is tracked by the game by physically turning the card sideways. This is unique in a game with so many tokens and such.Sorry for the pedantic question, but the rules are written so tightly, this is all I could get hung up on!
I'm also interested in general discussion about interesting things that can happen with
 effects.
 effects. 
  
  
  
 .png) 
  
  
  
  
  
  
  
 
 attached top a
  attached top a  with a
 with a   or
 or   requirement that you are pursuing. This allows you to prepare your whole turn for resolving the
  requirement that you are pursuing. This allows you to prepare your whole turn for resolving the   skills.
 skills.
 
 