So,
I've checked and have the following from the rules:
"Hindrance
Hindrance appears almost exclusively on cards meant to be played attached to a card controlled by an opponent, for a deleterious effect. Hindrances have both the Integral and Trifling keywords. Additionally, Gear with Hindrance may be played attached to a Crewcontrolled by an opposing captain, and Upgrade with Hindrance may be played attached to an opposing captain’s Ship."
But, nowhere have I found an explanation of what Hindrance actually does?
I've searched this board and not found it mentioned, so can this be explained?
What is "Hindrance"?
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				Mithgiladan
 
  
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				Horizon Jeff
 
  
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Re: What is "Hindrance"?
Hindrance is a keyword, so all it does on its own is encompassed by the text you quoted.  For simplicity, I'll break it down into three components:
You can attach the card onto a card controlled by an opponent. For instance, a
 with Hindrance can be attached to an opposing  
.
Hindrance includes by default the keywords Trifling and Integral.
Integral: Prevents the card from being moved, except to an out of play region
Trifling: Cards with Trifling don't count against the slot limit for cards you can have in play. So a Hindrance
 doesn't prevent the  
 from having other  
 attached.
But the reason to play Hindrances is that they have effects that hurt the card they're attached to. For instance, Realms of Rampage is a Hindrance
 that  
 the attached when it is first played, and threatens to  
 the  
 every Ready Phase.
			You can attach the card onto a card controlled by an opponent. For instance, a
Hindrance includes by default the keywords Trifling and Integral.
Integral: Prevents the card from being moved, except to an out of play region
Trifling: Cards with Trifling don't count against the slot limit for cards you can have in play. So a Hindrance
But the reason to play Hindrances is that they have effects that hurt the card they're attached to. For instance, Realms of Rampage is a Hindrance
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				Mithgiladan
 
  
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Re: What is "Hindrance"?
OK,
To take this from the card which sparked the question:
"Police Raid" (Subsidized Merchant Ship #30)
Action Phase
  
 _ 
 : Inflict 1  
 on target 
,  
 it, then attach this card to the target as a Hindrance. Attached gains Unsavory.
  
 : As above, then inflict 1  
 on any number of target Unsavory 
.
So, taking this apart...
I would expect a Hindrance to be an on-going obstruction.
So,
1) "my"
 with  
  will 
  this in the 
 phase.
In doing so, my
 with  
  is 
 in the process.
I Inflict 1
 on target 
 and  
 it....OK.  This is nothing "ongoing" except where 
 caused by " 
  
 " which, if not healed, will continue to effect that 
 ....Not a hindrance so far....
"Then", the card is attached and that
 gains "Unsavory"...which "can" hurt in some circumstances but also can help!
In fact, there are contracts that require Unsavory.....so Thank you! You may have just increased the diversity of my crew!
Now 2)
"my"
 with  
 does the same as above along with having used a shotgun or automatic 
  
  to hit more than a single 
, spraying all my Unsavory minions....
Still, not an on-going obstruction, and so...to my mind...not a Hindrance
I can see a Pistol with "Hindrance" if it only causes the lightest of
, or can only be used in limited situations....because ir prevents the 
 so equipped  from Jettisoning the Hindrance " 
  
 " for a better " 
  
 ".
But this hindrance does not prevent the "hindered"
 from being equipped with  
 
But this hindrance does not prevent the "hindered" Captain from making any
 
Indeed, the differences between this card and "Neural Gun"(Empress Marava Far Trader Ship #33) are:
1) It causes 1
 tothe Target 
2) at
, it causes  
 to multiple 
So, this is not a Hindrance...it is an instance of
  
 use
To take this from the card which sparked the question:
"Police Raid" (Subsidized Merchant Ship #30)
Action Phase
So, taking this apart...
I would expect a Hindrance to be an on-going obstruction.
So,
1) "my"
In doing so, my
I Inflict 1
"Then", the card is attached and that
In fact, there are contracts that require Unsavory.....so Thank you! You may have just increased the diversity of my crew!
Now 2)
"my"
Still, not an on-going obstruction, and so...to my mind...not a Hindrance
I can see a Pistol with "Hindrance" if it only causes the lightest of
But this hindrance does not prevent the "hindered"
But this hindrance does not prevent the "hindered" Captain from making any
Indeed, the differences between this card and "Neural Gun"(Empress Marava Far Trader Ship #33) are:
1) It causes 1
2) at
So, this is not a Hindrance...it is an instance of
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				Horizon Jeff
 
  
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Re: What is "Hindrance"?
There's a lot to unpack there.  I'm not really sure where the  
  
  is coming into it, so for clarity I'm going to explain from the top rather than try and respond to the specific scenario in your post.
Police Raid is a
 that  
 with the proper skill can perform in the Action Phase, and it's clear from your question you understand that mechanic.
So when you perform Police Raid at
 , you target an enemy 
, 
 it, inflict one  
, then attach the card as a Hindrance.  The consequence of the Hindrance is that it gives Unsavory.
All of this you seemed to understand really well, but the
  
 part was confusing to me.
If you have the
 version of the skill, then after resolving all the  
 effects, you can then choose any number of Unsavory  
  and inflict one 
 on them.  This can include the original target of the skill, in effect inflicting two 
 on them.  But then it also does one 
 to any other Unsavory 
 you decide to include.
			Police Raid is a
So when you perform Police Raid at
All of this you seemed to understand really well, but the
If you have the
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				Mithgiladan
 
  
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Re: What is "Hindrance"?
Yes,
That description of "Police Raid" matches my understanding.
And my use of "
   
 " was meant to equate to "Gear of subtype Weapon"
But, I intended it to lead to Two points which I may not have made as prominent as I wanted.
Point 1: Gaining the Attribute "Unsavory" is not a Hindrance
 like "Deshaun Jasso" and "Siobhan El-Amin" Start as Unsavory
 such as "Class X, Startown Bar" promote Unsavory
 
 such as "Body Pistol"  relate specifically to Unsavory
And cutting to the chase, Unsavory can be beneficial:
___The complication "Friends from Before" states:
______Jettison an Unsavory
 your control or inflict 1  
 on each of your  
.
______So, if I do not have an Unsavory
 then "ALL" of my crew get damaged
Point 2: A Hindrance stops a player from doing things they "should be able to" do unless they take additional actions or pay additional costs.
Manning your ship with Unsavory or (for lack of a better term) ethical
 is a player-decision based on the deck that Captain has built and Savory or not will affect how "that choice" was made.  There is not "should be able to" here.
But every Captain "should be able to" attach a
 of any subtype to a character if there is an available slot
Every Captain "should be able to" attach an
  of any subtype to that Captain's 
 if there is an available slot
If a
 with the Keyword Hindrance "prevented" a Captain from attaching additional  
 in a way they "should be able to", then that would be an actual hindrance.
Of course, this runs afoul of the property of Hindrance that it includes "Trifling"
If a
 of type  
 had Hindrance but did "not" have "Trifling", that 
 would not be able to have another 
 of type  
 attached without the aid of yet another card being put in play and affecting that 
 or relationship somehow.
"That" is a Hindrance.
I hope I have made my points more clearly visible
That description of "Police Raid" matches my understanding.
And my use of "
But, I intended it to lead to Two points which I may not have made as prominent as I wanted.
Point 1: Gaining the Attribute "Unsavory" is not a Hindrance
And cutting to the chase, Unsavory can be beneficial:
___The complication "Friends from Before" states:
______Jettison an Unsavory
______So, if I do not have an Unsavory
Point 2: A Hindrance stops a player from doing things they "should be able to" do unless they take additional actions or pay additional costs.
Manning your ship with Unsavory or (for lack of a better term) ethical
But every Captain "should be able to" attach a
Every Captain "should be able to" attach an
If a
Of course, this runs afoul of the property of Hindrance that it includes "Trifling"
If a
"That" is a Hindrance.
I hope I have made my points more clearly visible
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				Horizon Ian
 
  
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Re: What is "Hindrance"?
Hindrance has a more modest meaning than you think it does.
A gear or upgrade with Hindrance also gains Integral and Trifling. Some cards reference Hindrance, such as EnviroSafe Vacc Suit.
That's it, mechanically. The rest about deleterious effects and whatnot is to help players understand why they would put cards in their decks that don't make their own stuff better.
There's nothing in the definition of Hindrance that requires that it stop a crew or ship from doing something.
Police Raid becomes a gear with Hindrance - a type of gear with Integral and Trifling - stop. The gear's effect is to give the attached crew Unsavory. That's it.
You may want more of your crew to be Unsavory for some reason, in which case playing it on your own crew might make sense even if it deals a wound to your crew (maybe the crew has Armor and ignores it, anyway). Point being that Hindrances aren't necessarily bad for whatever they are attached to. A lot of customizable card games see similar card plays where something that is generally negative may be a positive in the right circumstances.
A gear or upgrade with Hindrance also gains Integral and Trifling. Some cards reference Hindrance, such as EnviroSafe Vacc Suit.
That's it, mechanically. The rest about deleterious effects and whatnot is to help players understand why they would put cards in their decks that don't make their own stuff better.
There's nothing in the definition of Hindrance that requires that it stop a crew or ship from doing something.
Police Raid becomes a gear with Hindrance - a type of gear with Integral and Trifling - stop. The gear's effect is to give the attached crew Unsavory. That's it.
You may want more of your crew to be Unsavory for some reason, in which case playing it on your own crew might make sense even if it deals a wound to your crew (maybe the crew has Armor and ignores it, anyway). Point being that Hindrances aren't necessarily bad for whatever they are attached to. A lot of customizable card games see similar card plays where something that is generally negative may be a positive in the right circumstances.
Ian Lee
Lead Developer
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				Traveller-Jake
 
  
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Re: What is "Hindrance"?
Two points: 
1. It's called a "Hindrance" in part because if it does negatively impact the
 it can only be gotten rid of with abilities that remove Hindrances.  
 can be healed at every ready phase. Hindrances stick to the  
. And if you include other cards that negatively affect Unsavory then it really does become a Hindrance to the other player in the "negative consequence" sense.
Wabapawab and "On the Lam" can then target them, for instance.
2. The opposite trait to Unsavory would probably be "Altruistic", a trait several
 have.
			1. It's called a "Hindrance" in part because if it does negatively impact the
Wabapawab and "On the Lam" can then target them, for instance.
2. The opposite trait to Unsavory would probably be "Altruistic", a trait several
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