Playing from a random pool is an interesting idea, though because of the "match-this-to-resolve-that" dynamic of the game, it can lead to some sticky situations and I wonder how often Kedvenc finds that he defaults to his adventure card slots as opposed to the randoms? Drawing the
![Complication :complication](./images/smilies/complication.png)
from the randoms does sound exciting, if difficult!
Freeloading Phil's "play from the pile" reminds me of how my friends and I used to play Magic back in the day! I wonder if there's a way to add some RP-style elements, like a "store" that is made up of
![Gear :gear](./images/smilies/gear.png)
and
![Upgrade :upgrade](./images/smilies/upgrade.png)
with perhaps three cards face up and available, which get replaced each turn, and a similar deck for
![Crew :crew](./images/smilies/crew.png)
. This way you might have some options to address things that would otherwise just jam you up forever.